Overview
Cloud Meadow v0.2.1.1 Patreon by Team Nimbus, Cloud Meadow is a game about a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow.
Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Updated: 2024-07-05
Release Date: 2024-07-05
Update Interval: 2-3 months
Developer: Team Nimbus Patreon
Censored: No
Version: v0.2.1.1 Patreon
OS: Windows
Language: English
Genre:
– Run.
Additions
Full overhaul for Tro’s Lab; a visual overhaul with updated backgrounds, cinematics, lore and general improvements
New optional quest; find & deactivate the poacher’s traps throughout the Savannah
Added character info & unlocking clues to locked sex scenes in the Album UI
Added audiovisual feedback after taking damage in an environmental hazard, such as acid
Fixes
Fixed Holstaur’s Counter headbutt being triggered by damage reflection
Fixed error when Yonten’s attack executes enemy unit Prism in boss fight
Fixed Garst’s This Is It ability not executing correctly at maximum skill rank
Fixed the player’s return point after the game over screen, when the had previously player fast travelled onto that floor
Fixed issue with lone Cat Stalker mob in Savannah F1 blocking 2 of the missing peasants
Valpongis (Equipment town merchant) should no longer be blocking access to Bilma the bread vendor
Minor Katarina station dialogue improvements
Added some missing character portraits to the Quest Log
Fixed error when the player returns via fast travel into the Katarina intro scene
Fixed Giev’s quest to upgrade the farm appearing when the farm is already at max level
v0.2.0.0a:
code: Breedin Buns
v0.1.4.1:
Album and Cheat code: Freefalling Borker
v0.1.2.7:
Cheat code: Music Review
v1.2.6k – Album Code June: Strict Bunch
March Code: BBQ Shark
v0.1.2.1e – Album Code: Sizzling Hot Ogre
v0.1.1.2h – Album Code: Dragon Snax
v0.1.1.2 – Album Code: Crabby Cheer
v0.1.1.1c – Album Code: Crabby Cheer
v0.1.1.1b – Album Code: Soothing Sutras
v0.1.1.1 – Album Code: Soothing Sutras
v0.1.1.0k : Album code: Soothing Sutras
Gallery Code: Dancing Dragoness
Cheat code: Washboard Abs (v0.1.1.0b)
Old codes:
UnlockAllCode = “Mop Diva”;
UnlockAllCode = “Scribble Owl”;
UnlockAllCode = “Sprites Sprites Everywhere”;
GodMode = “What Is Damage”;
MoneyCode = “Money Money Money”;
CombatCode = “Take Me To Fight”;
ResetCode = “Reset”;
Additions
- 4 new enemy Wolf units have been added
- Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs
- Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes
Changes
- Monster ‘domesticity’ stat is now ‘magical saturation’ with almost the same function
- Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum
Fixes
- Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again
- Restored Kreyton’s sleep combat status visuals
- Kaleida’s frog interaction radius should no longer be overlapping the incubator while on the farm
- Fixed some seasonal visuals in Cloverton
v1.3.0d
Changes
- Visual updates around the various water/liquid features in the Savannah Dungeons.
Fixes
- Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty
- Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt
- Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options
- Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt.
- Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats
- Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33%
- Fixed Farm action buttons no longer being clickable with the mouse
- Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm.
- Fixed some sorting issues on the farm
- Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds
- Fixed the dropdown arrows on the new game setup not being clickable
- Fixed some typos
- Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7
- Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice
- Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot
- Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks
- Attempted a fix to an issue where companion jump animations could fail to complete on slower machines.
v1.2.6k
• Spring seasonal Matchmaker event has been greatly expanded o During the calendar event week the player will be able to go on various friendly & romantic dates o Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers
• Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm Changes • Incubator now shows hours and minutes remaining before hatching (previously only showed hours) Fixes
• Fixed an issue that would reset global settings
• When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited
• Fixed acid damage continuing to apply after death
• Fixed an error that would occur while traversing rooms in a dungeon after returning from death
• In-game time will no longer pass during dialogue sequences • The dialogue history scroll position will now reset to a new dialog line when opened
• Fixed ‘time played’ text on save file slots showing the incorrect value
• Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album
• Fixed an issue where draggable icons could continue to be held after closing a window.
v0.1.2.2d
Updated monster value calculation.
Value/Penalty of traits is increased (and fixed)
Value now scales with domesticity (<50 worth less. >50 worth more)
Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date
Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator
Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo)
Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day
Disabled accuracy, so all abilities will hit 100% of the time
DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick.
Lowered enemy scaling based on level by 15%
Lowered enemy scaling based on current floor by 17.5%
Lowered enemy extra stamina scaling by 75%
Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x
Lowered the base damage of Ora Ora Ora from 20 to 10
Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
Increased the Cat Boss’s stamina from 70 to 100
Decreased the Cat Boss’s Physique from 80 to 50
Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100%
Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20%
Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x
Lowered the Drunken Pirate’s Physique from 30 to 25
Lowered the Drunken Pirate’s Stamina from 30 to 25
Increased the Holstuar’s bull rush attack multiplier from 1x to 2x
Increased Cat’s minimum Stamina from 10 to 15
Decreased Cat’s minimum Intuition from 20 to 15
Increased Demon’s minimum Stamina from 10 to 15
Decreased Demon’s minimum Intuition from 10 to 5
Increased Harpy’s minimum Stamina from 10 to 15
Decreased Harpy’s minimum Intuition from 10 to 5
Increased Lamia’s minimum Stamina from 10 to 15
Decreased Lamia’s minimum Intuition from 20 to 15
Increased Jaero’s starting Stamina from 10 to 15
Decreased Jaero’s starting Intuition from 20 to 15
Increased Fio’s starting Stamina from 10 to 15
Decreased Fio’s starting Intuition from 25 to 20
Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun
Fixes
Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy)
Fixed missing icons in guidebook
Fixed Female Centaur x Crab sex swapping palettes on the farm
Fixed issue with transparent monsters on the farm
Fixed closet UI not having a character limit for renaming the player
Existing saves truncated to current limit (10 characters) on conversion
Fixed unintended input handling (enter/spacebar opening menus, joystick input being read)
Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with
Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full
These extra monsters (which cause exceptions on the farm) are removed during conversion
Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt)
All debt is being erased (korona set to 0) during conversion to this version
Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase
Fixed bug with leaving input field blank on transaction and cooking menus
Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining)
Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing)
Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm
Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc)
Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it)
Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up
Fixed female holstaur idle animations being the wrong directions
Fixed the storm clouds on the farm and in Cloverton
Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0)
Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm
Fixed bugs with Chimera passive traits
Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off)
Fixed issue where special patreon contest monsters were not initializing their base stats.
v0.1.2.4.g
N/A
v0.1.2.2d
Value/Penalty of traits is increased (and fixed)
Value now scales with domesticity (<50 worth less. >50 worth more)
Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date
Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator
Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo)
Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day
Disabled accuracy, so all abilities will hit 100% of the time
DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick.
Lowered enemy scaling based on level by 15%
Lowered enemy scaling based on current floor by 17.5%
Lowered enemy extra stamina scaling by 75%
Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x
Lowered the base damage of Ora Ora Ora from 20 to 10
Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
Increased the Cat Boss’s stamina from 70 to 100
Decreased the Cat Boss’s Physique from 80 to 50
Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100%
Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20%
Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x
Lowered the Drunken Pirate’s Physique from 30 to 25
Lowered the Drunken Pirate’s Stamina from 30 to 25
Increased the Holstuar’s bull rush attack multiplier from 1x to 2x
Increased Cat’s minimum Stamina from 10 to 15
Decreased Cat’s minimum Intuition from 20 to 15
Increased Demon’s minimum Stamina from 10 to 15
Decreased Demon’s minimum Intuition from 10 to 5
Increased Harpy’s minimum Stamina from 10 to 15
Decreased Harpy’s minimum Intuition from 10 to 5
Increased Lamia’s minimum Stamina from 10 to 15
Decreased Lamia’s minimum Intuition from 20 to 15
Increased Jaero’s starting Stamina from 10 to 15
Decreased Jaero’s starting Intuition from 20 to 15
Increased Fio’s starting Stamina from 10 to 15
Decreased Fio’s starting Intuition from 25 to 20
Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun
Fixes
Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy)
Fixed missing icons in guidebook
Fixed Female Centaur x Crab sex swapping palettes on the farm
Fixed issue with transparent monsters on the farm
Fixed closet UI not having a character limit for renaming the player
Existing saves truncated to current limit (10 characters) on conversion
Fixed unintended input handling (enter/spacebar opening menus, joystick input being read)
Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with
Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full
These extra monsters (which cause exceptions on the farm) are removed during conversion
Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt)
All debt is being erased (korona set to 0) during conversion to this version
Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase
Fixed bug with leaving input field blank on transaction and cooking menus
Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining)
Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing)
Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm
Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc)
Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it)
Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up
Fixed female holstaur idle animations being the wrong directions
Fixed the storm clouds on the farm and in Cloverton
Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0)
Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm
Fixed bugs with Chimera passive traits
Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off)
Fixed issue where special patreon contest monsters were not initializing their base stats
v0.1.2.2d
Updated monster value calculation.
Value/Penalty of traits is increased (and fixed)
Value now scales with domesticity (<50 worth less. >50 worth more)
Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date
Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator
Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo)
Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day
Disabled accuracy, so all abilities will hit 100% of the time
DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick.
Lowered enemy scaling based on level by 15%
Lowered enemy scaling based on current floor by 17.5%
Lowered enemy extra stamina scaling by 75%
Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x
Lowered the base damage of Ora Ora Ora from 20 to 10
Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
Increased the Cat Boss’s stamina from 70 to 100
Decreased the Cat Boss’s Physique from 80 to 50
Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100%
Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20%
Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x
Lowered the Drunken Pirate’s Physique from 30 to 25
Lowered the Drunken Pirate’s Stamina from 30 to 25
Increased the Holstuar’s bull rush attack multiplier from 1x to 2x
Increased Cat’s minimum Stamina from 10 to 15
Decreased Cat’s minimum Intuition from 20 to 15
Increased Demon’s minimum Stamina from 10 to 15
Decreased Demon’s minimum Intuition from 10 to 5
Increased Harpy’s minimum Stamina from 10 to 15
Decreased Harpy’s minimum Intuition from 10 to 5
Increased Lamia’s minimum Stamina from 10 to 15
Decreased Lamia’s minimum Intuition from 20 to 15
Increased Jaero’s starting Stamina from 10 to 15
Decreased Jaero’s starting Intuition from 20 to 15
Increased Fio’s starting Stamina from 10 to 15
Decreased Fio’s starting Intuition from 25 to 20
Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun
Fixes
Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy)
Fixed missing icons in guidebook
Fixed Female Centaur x Crab sex swapping palettes on the farm
Fixed issue with transparent monsters on the farm
Fixed closet UI not having a character limit for renaming the player
Existing saves truncated to current limit (10 characters) on conversion
Fixed unintended input handling (enter/spacebar opening menus, joystick input being read)
Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with
Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full
These extra monsters (which cause exceptions on the farm) are removed during conversion
Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt)
All debt is being erased (korona set to 0) during conversion to this version
Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase
Fixed bug with leaving input field blank on transaction and cooking menus
Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining)
Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing)
Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm
Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc)
Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it)
Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up
Fixed female holstaur idle animations being the wrong directions
Fixed the storm clouds on the farm and in Cloverton
Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0)
Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm
Fixed bugs with Chimera passive traits
Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off)
Fixed issue where special patreon contest monsters were not initializing their base stats
v0.1.2.0
v0.1.1.2 RC4
v0.1.1.0J
v0.1.1.0g
N/A
v0.1.1.0b
Changes
- Dungeons no longer reset if you haven’t completed the first dungeon quest.
- Nerfed enemy scaling by 40%
- Enemies scale more with the current floor than the player level
- Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3”
- Monsters that are unavailable will have their status mentioned in the tooltip
- Changed first cooking tutorial from Shrubstick Tendies to Baguette, also gave the player the correct recipes & some additional Shrubstick Seeds
- Players who have previously completed or skipped the cooking tutorial will receive some bonus Shrubstick Seeds
- Message and item prompts will now last longer (2 seconds, was 1 second)
Fixes
- Fixed all monsters disappearing when the player has more monsters than barn capacity – however the extra monsters will not be available and may leave the farm due to neglect.
- Fixed all inventories acting like the food bin after using it.
- Fixed not being able to remove items from the food bin.
- Fixed items not being removed from the shop inventory when being bought
- Fixed Jerkian’s collisions on the market day not letting the player in and out of the Union Barrack.
- Fixed an issue where you could buy unlimited amounts of items
- Fixed monsters bought from Jerikian having a blank palette
- Fixed monsters already having a blank palette with a consistent check
- Fixed doors in the dungeons reappearing when they shouldn’t.
- Doubled the wait time to unstop the player from moving from 1/20 of a second to 1/10 of a second
- Fixed the Mill not correctly producing refined items.
- Fixed the Mill not confirming that you received refined items.
- Fixed Jobs eating monsters, the entire monster job system was remade from the ground up to promote stability.
- Fixed an issue when monsters abandoning the farm during the night would cause an endless sleep loop
- Fixed an error caused by talking to Montalvo
- Fixed an issue where monsters would work twice as fast as normal.
- Fixed an issue where monsters would only work on 2/3rd of the field.
- Fixed Eve x Female Holstaur animation showing Evan x Female Holstaur
- Zooming the camera while the player is sleeping should be centred on the bed
- Corrected materials on Farm Mill building and Food Bin
v0.0.317a
Fixes
- Fixed some animations not loading correctly
- Fixed some UI window not opening
- Fixed the Market Day not appearing
- Fixed monsters not loading in the barn
- Fixed a bunch of exceptions being thrown throughout the game.