Terminal Desires Free Download Latest Version Jimjim
Terminal Desires is an erotic, zombie themed, role playing game made with RPG Maker MV. Set in a fictional version of Earth where incredibly skimpy outfits and huge proportions are the norm. Control police officer Tiffany Neil as she and her partner investigate a mysterious distress signal from the small, secluded town of ‘Ashton Lake’ and uncover the horrors within.
Explore the town, face fearsome enemies in combat, make important story defining decisions and sexual choices. Will she submit to her every desire? Or will she resist and uncover the shocking truth hidden deep within the town’s walls? Her fate, along with the town’s is yours to decide…
Updated: 2024-08-29
Release Date: 2024-08-29
Developer/Publisher: Jimjim Patreon
Censorship: No
Version: v0.10 Beta 4
OS: Windows, Mac
Language: English
Genre:
2- Click on “Game.exe” to start playing.
* Added the Dr. Milburn “heals” Iris Story Sex Scene.
– Escort Iris to the Pharmacy while sided with Dr. Milburn.
* Added the Zombie Iris vs Tiffany Combat + Sex Scene.
– Lose or Submit to any zombie while escorting Iris to the Pharmacy and she’ll become infected.
* Added the Midget Zombie vs Tiffany Combat + Sex Scene.
– In this build, the only way to encounter this enemy is to allow Iris to become infected.
– So lose or Submit to any zombie while she escorting her to the Pharmacy.
^ If you have already completed Iris’ quest in your existing save, simply view the 3 new scenes from the Gallery. As the game data has already been recorded in your save, there’s no need to restart.
* Adjusted Vanessa’s Outfit Repair Kit crafting to give the player more control over how many kits are crafted.
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KNOWN ISSUES:
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– You may have to whitelist “Game.exe” if your security software falsely quarantines it, preventing the game from launching.
– You may encounter a crash with no error message during a story scene that features a boss fight. This appears to be due to the handling of music tracks for boss fights.
^ You may be able to fix these crashes by going to your PC’s Sound Settings -> Output Device Properties -> Additional Device properties -> Advanced -> And then selecting a 16 bit 48000Hz Default Format.
– Only if you made a save file in the original BETA 1 upload: Loading that save file may give a repeating “Loading Error” message prompting the player to “Retry”.
^ This can be fixed by overwriting the save the file while receiving the error message, then -> closing the game, then -> relaunching the game and loading that overwritten save file.
^ You will then be able to resume playing that save file without the repeating error message.
– Changing the “Text Speed” option from the default value of 10, will cause issues with the timing of certain voice lines that are set to auto-progress their associated dialogue boxes. In particular, the “instant” value will likely cause these voice lines to be cut off before the line has finished playing.
– The “PROGRESS” statistic may not correctly add up to 100% even after completing every current piece of content possible.
– The Zombies from the club section on “Casino – Floor 1″(Day 2) will not pause their movement while the player navigates the in-game(map-based) menus; e.g. the progression submenus.
– Zombies may climb on top of the “Casino – Basement 3” shipping crates on Day 2, after Tiffany herself climbs up.
– When “Autosave on Map Load” is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots. This could cause an autosave you wished to keep to be overwritten, so remember to occasionally make manual saves. Pressing ‘2’ Will allow you to create a named save, which is useful for reminding yourself which part of the game that save was up to.
– The “HP Bug”, where Tiffany’s Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
– When first entering the Casino, Terry’s Flashlight beam has a tendency to lag behind his current position when he starts to move.
v0.10 Beta 3
Added the 3 remaining Combat Sex Scenes required for Iris.
– VS Female Zombie.
– VS Futa Zombie.
– VS Double Dick Zombie.
– a Zombie Iris vs Tiffany battle & scene will be added in BETA 4 (ETA Late July 2024)
Added Tiffany’s voice lines for the 2nd part of the “Robert’s Legacy” Quest & Sex Scene(“Zombie Robert vs Tiffany”)
– The Zombie Robert encounter can now also be triggered when exiting “Pharmacy – Storage”.
Added 1 new Trait:
– Feral Pheromones: “+20% Melee Damage & +3 Agility, but Tiffany will automatically Submit to all Bestial foes.”
Added Hints before most scenes in the Gallery to explain how to get each scene in-game.
– This should help players who were confused about how to trigger particular scenes.
– Hints are enabled by default but can be toggled in the Gallery Settings (‘G’ while in the Gallery)
– Scenes without hints will get hints in in BETA 4.
Added Character Bios to the “Lore” submenu for: Dr. Slater, Sirus, Jebadiah & Debra.
– Dr. Slater’s Bio updates with more info after DAY 2.
Adjusted the post-reload message boxes so that they now display the remaining ammo.
Fixed a bug where Iris’s Combat Sex Scenes were accidentally incrementing Debra’s sex tracking statistics instead of her own.
Fixed the 5 missing 9mm Idle “Shocked Expression” Dialogue CG variants for Tiffany’s Day 3 bodies.
KNOWN ISSUES:
– You may have to whitelist “Game.exe” if your security software falsely quarantines it, preventing the game from launching.
– You may encounter a crash with no error message during a story scene that features a boss fight. This appears to be due to the handling of music tracks for boss fights.
^ You may be able to fix these crashes by going to your PC’s Sound Settings -> Output Device Properties -> Additional Device properties -> Advanced -> And then selecting a 16 bit 48000Hz Default Format.
– Only if you made a save file in the original BETA 1 upload: Loading that save file may give a repeating “Loading Error” message prompting the player to “Retry”.
^ This can be fixed by overwriting the save the file while receiving the error message, then -> closing the game, then -> relaunching the game and loading that overwritten save file.
^ You will then be able to resume playing that save file without the repeating error message.
– Changing the “Text Speed” option from the default value of 10, will cause issues with the timing of certain voice lines that are set to auto-progress their associated dialogue boxes. In particular, the “instant” value will likely cause these voice lines to be cut off before the line has finished playing.
– The “PROGRESS” statistic may not correctly add up to 100% even after completing every current piece of content possible.
– The Zombies from the club section on “Casino – Floor 1″(Day 2) will not pause their movement while the player navigates the in-game(map-based) menus; e.g. the progression submenus.
– Zombies may climb on top of the “Casino – Basement 3” shipping crates on Day 2, after Tiffany herself climbs up.
– When “Autosave on Map Load” is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots. This could cause an autosave you wished to keep to be overwritten, so remember to occasionally make manual saves. Pressing ‘2’ Will allow you to create a named save, which is useful for reminding yourself which part of the game that save was up to.
– The “HP Bug”, where Tiffany’s Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
– When first entering the Casino, Terry’s Flashlight beam has a tendency to lag behind his current position when he starts to move.
v0.10 Beta 2
* Added the remaining half of the Story Sex Scene: “Karl breeds Iris”.
– 29 new renders.
– If you have already completed the quest in your save, simply view the scene from the Gallery. As the game data has already been recorded in your save, there’s no need to restart.
^The remaining/incomplete Iris content will be added in the next build (v0.10 BETA 3 – ETA: Late May 2024)
* Added Character Bios to the “Lore” submenu for: Robert, George, Dr. Milburn & Hitomi.
* Added all missing Skill Rank Bonuses & related features. Additions of note include:
– Breeding:
[Rank 3] > Remove END Pregnancy Penalty from Combat Resists.
– Cooking:
[Rank 2] > A chance of cooking ‘Rare’ versions of any Food/Drink item at Cooking Stations.
[Rank 4] > Ability to create Food Packages at Safezone Fridges.
– Crafting:
[Rank 4] > Ability to craft Defusal Kits to disarm & collect explosive mines with at least Rank 2 Surviving.
– Learning:
[Rank 3] > Access to the “Clever Girl[II]” Perk UPGRADE. (175% Level EXP)
[Rank 4] > Access to the “Clever Girl[III]” Perk UPGRADE. (200% Level EXP)
– Persuading:
> +10% Shop discount, perk Rank, starting from Rank 2.
> Gain Persuading Skill EXP from buying/selling items.
– Policing:
[Rank 2] > Access to the “Brutality” Perk. (+5% damage)
[Rank 3] > Access to the “Overfunded” Perk. (Immediately gain: $3K, 9mm Round x30, Shotgun Shell x12, 1 Stun Gun & 1 Frag Grenade)
[Rank 4] > Access to the “Search Warrant” Perk. (Immediately gain: a Crowbar(10 Uses) & an Unbreakable Lockpick)
– Surviving:
> Bonus length to “Stealth Mode” before suffering side effects starting from Rank 3.
> Gain Surviving Skill EXP from successfully disengaging stealth mode before side effects appear.
[Rank 2 & 4] > Lockpicks gain 1 extra use before breaking.
[Rank 3] > Crowbars gain 1 extra use before breaking.
[Rank 4] > Access to the “Booty Hunter[II]” Perk UPGRADE. (100% chance of finding 1 additional random item while looting containers)
– Whoring:
> Gain Whoring Skill EXP from using Sex Moves or submitting voluntarily in combat(before being overpowered).
> The “Sexual Education” Perk. (20% Combat Sex EXP) now requires Whoring Rank 2. [You won’t lose it, if you already have it in your save.][Rank 3] > Access to the “Sexual Education[II]” Perk UPGRADE. (50% Combat Sex EXP)
[Rank 4] > Access to the “Sexual Education[III]” Perk UPGRADE. (80% Combat Sex EXP)
– Additionally, some existing Skill EXP sources had their gains decreased for balancing.
^Select “View Skills” via the “Progression” submenu (‘P’) for full details on each Skill. More Skill features & Rank Bonuses will be added in future versions.
* Fixed a potential softlock during the first loop of the “Karl breeds Iris” scene where the loop never ends.
* Fixed a bug where Tiffany would get stuck on the 1 tile bridges that can be built in “East Sewer” with Rank 3 Crafting.
* Fixed a bug where Hitomi could get impregnated by Terry despite consuming food/drink laced with “Unconceivable”.
* Fixed a bug where Iris’ Pharmacy sprite would disappear if Hitomi moved from the Pharmacy’s Basement to the Main Floor.
* Fixed a visual bug where Jebadiah’s sprite could clip through walls & objects when entering his house.
* Fixed additional minor visual & map bugs.
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KNOWN ISSUES:
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– You may have to whitelist “Game.exe” if your security software falsely quarantines it, preventing the game from launching.
– You may encounter a crash with no error message during a story scene that features a boss fight. This appears to be due to the handling of music tracks for boss fights.
^ You may be able to fix these crashes by going to your PC’s Sound Settings -> Output Device Properties -> Additional Device properties -> Advanced -> And then selecting a 16 bit 48000Hz Default Format.
– Only if you made a save file in the original BETA 1 upload: Loading that save file may give a repeating “Loading Error” message prompting the player to “Retry”.
^ This can be fixed by overwriting the save the file while receiving the error message, then -> closing the game, then -> relaunching the game and loading that overwritten save file.
^ You will then be able to resume playing that save file without the repeating error message.
– Changing the “Text Speed” option from the default value of 10, will cause issues with the timing of certain voice lines that are set to auto-progress their associated dialogue boxes. In particular, the “instant” value will likely cause these voice lines to be cut off before the line has finished playing.
– The “PROGRESS” statistic may not correctly add up to 100% even after completing every current piece of content possible.
– The Zombies from the club section on “Casino – Floor 1″(Day 2) will not pause their movement while the player navigates the in-game(map-based) menus; e.g. the progression submenus.
– Zombies may climb on top of the “Casino – Basement 3” shipping crates on Day 2, after Tiffany herself climbs up.
– When “Autosave on Map Load” is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots. This could cause an autosave you wished to keep to be overwritten, so remember to occasionally make manual saves. Pressing ‘2’ Will allow you to create a named save, which is useful for reminding yourself which part of the game that save was up to.
– The “HP Bug”, where Tiffany’s Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
– When first entering the Casino, Terry’s Flashlight beam has a tendency to lag behind his current position when he starts to move.
– The 9mm Idle “Shocked Expression” Dialogue CG is missing 5 variants for Tiffany’s Day 3 bodies. The unarmed variants are currently in use as placeholder.
- Added the 1st half(Blowjob) of a new Story Sex Scene: “Karl breeds Iris”.
- The scene is triggered after bringing Iris some food for her Quest. Or you can view it in the Gallery.
- The 2nd half will be added in the next build (v0.10 BETA 2 – ETA April 2024), along with the other missing Iris Scenes.
- I also fixed the following Issues:
- Softlock when using a First Aid Kit on Iris’ leg when standing to the right of her.
- Iris’ 2D sprite not appearing on the map during her defeat scene.
- Instance of Two Debras appearing Before the Jebadiah Scene.
- Instance of Two Jebadiahs appearing After Debra Scene.
- Decimal values being used for Hunger & Thirst.
- An out-of-bounds tile in “Water Management – South”.
- Respecberry Cocktail item description cut-off.
- Potential fix for the crash listed in “Known Issues”.
!!!NEW KNOWN ISSUES!!!
– Only if you made a save file in the original BETA 1 upload: Loading that save file may give a repeating “Loading Error” message prompting the player to “Retry”.
- This can be fixed by overwriting the save the file while receiving the error message, then -> closing the game, then -> relaunching the game and loading that overwritten save file.
- You will then be able to resume playing that save file without the repeating error message.
– There is a potential softlock during the first loop of the “Karl breeds Iris” scene where the loop never ends. (FIXED FOR NEXT BUILD)
- You should be able to break the infinite loop by skipping the rest of the scene by holding ‘X’.
v0.10 Beta 1a Hotfix
v0.10 Alpha 2
Of course, I’d still recommend that the majority of players continue to wait for the Full Release where their saves will then carry over to v0.11+. But there’s still a decent chunk of stuff left to do before we’ll be at that point, so it’s up to you whether you try out these pre-release builds or not.
Regardless, I appreciate any feedback/suggestions you’ve got regarding the new gameplay systems or any additional bugs that you discover.
~ Jim
Known Bugs/Issues:
- Malwarebytes appears to throw a false positive over the game’s executable. You may have to whitelist “Game.exe” if your security software decides to quarantine it.
- You may encounter a crash with no error message on Day 3. Usually before one of the unique story fights. I have yet to be able to diagnose this crash as it is difficult for me to replicate on my system. Please contact me with specifics if you encounter this crash. If you can replicate it 100% of the time, it would help me if you could upload your save file for me to analyze.
- When “Autosave on Map Load” is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots.
- Bonuses associated with Skill Ranks are not yet all implemented or working as advertised.
- 3 Perks are currently not functioning. They have been marked in RED text.
- There are additional issues with the following Perks:
[By A Thread] – Since the planned Undress/Dress system is not in this ALPHA, the Perk currently gives a 25% chance to refund an Outfit Repair Kit when using one.
[Sticky Loads] – The “Gun Jamming” mechanic has not yet been implemented.
- A visual bug where the new “Item Found!” popup notifications can frequently overlap when looting multiple items at once from containers.
- When fighting with a companion, there is a chance that an enemy will accidentally attempt to strip a girl who is already naked.
- Currently, the only way to access the Stat Allocation & Perk Selection screens in on Level-Up.
- The 9mm Idle “Shocked Expression” Dialogue CG is missing 5 variants for Tiffany’s Day 3 bodies. The unarmed variants are currently in use as placeholder.
- The dreaded “HP Bug”, where Tiffany’s Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
- When first entering the Casino, Terry’s Flashlight beam has a tendency to lag behind his current position when he starts to move.
- The “PROGRESS” statistic may not correctly add up to 100% even if completing every current piece of content possible.
Other Platforms/Devices:
I will look into officially supporting Mac, Linux, IOS, Android, & Web Browser at a later date(if viable), once the game reaches a more stable point.
In the meantime, I’d suggest trying the following emulation alternatives:
- Android – “JoiPlay“
- Mac OS X – “WineBottler“
Some players have had some success using these, though I can’t test or offer any support for them myself.
v0.10 Alpha
*Added the first round of Voice Acting lines for Tiffany. (Special thanks & credit to “TheVoiceVixxen” for lending her voice to the project)
– In this ALPHA only the 1st encounter scene alongside 1 of the combat sex scenes with the male zombies are fully voiced.
– However, the remaining scenes still benefit from overhauled sfx & moans.
– Combat & Submission/Surrender lines are also fully voiced with many new variant lines that can be played at random.
*Added a Scene Gallery accessible via the pause menu. You can travel to the gallery during regular gameplay to view previously unlocked sex scenes.
– Completing the game’s current available content will unlock all of the sex scenes.
– For the sake of testing, all scenes will start unlocked for the ALPHA & BETA versions.
– While Inside the Gallery, pressing the “G” key (Default) will allow you to configure some temporary settings such as Tiffany’s Kinks or Body Type for use in the Gallery Scenes that have those variations.
*Added a WIP (90% complete) Story Sex Scene (Debra Titfucks Jebadiah) to preview in the Gallery.
– In the next release, the scene will be finished and retroactively inserted into the game’s story when Debra & Jebadiah first reunite.
*Added the 1st Combat Sex Scene for Debra vs Male Zombie.
*Added the ability to gain & spend “Stat Points” on Level-Up. This will allow players to customize how Tiffany’s stat’s are boosted each level.
*Added the ability to gain & spend a “Perk Point” on Level-Up. This will allow players to further customize their Tiffany’s playstyle.
*Added the ability to view Tiffany’s currently acquired Perks from the Pause Menu.
*Added 9 Skills that Tiffany can gain exp in and Level-Up independently of her General Level.
– Each Skill has 4 Ranks that confer various bonuses(Rank Bonuses are not implemented in this ALPHA).
– Each Skill starts at Rank 1 except proficient Skills which start at Rank 2.
– Skills also open up additional dialogue options(Day 1 only in this ALPHA).
– During the game’s opening sequence, you will make some choices on which Skills Tiffany is already proficient in.
*Added an overhauled “Options” menu along with some new settings.
– TD specific settings that were previously altered via Key Items in Tiffany’s inventory are now altered via the “Options” menu instead.
– Since most Options require the game to be fully loaded first, the “Options” menu choice from the Title Screen has been removed.
*Added the ability to configure keyboard keybinds via the “Options” menu.
*Added a basic “Fast Battles” toggle to the “Options” menu.
– Fast Battles will Disable all images & dialogue that play when the girl’s perform their moves, but not when being Stripped or Overpowered, making combat much faster for those who want that.
*Added Autosaving, a Quicksave hotkey (Default Key is “1”) & a Named Save hotkey (Default Key is “2”).
– Unless Disabled via the “Options Menu”, Autosaves will occur whenever the player moves into a different area/map.
– Any previous manual save prompts have been replaced by Autosaves as to not interrupt gameplay.
– The Quicksave hotkey will directly save to the new Quicksave slot.
– The Named Save hotkey will allow you to edit the name of your save file before saving.
– The original function has been restored to the “Save & Load” option in the Pause Menu.
– These changes should hopefully work in tandem to provide more control over saves and make them less frustrating to interact with.
*Added a “Reload” hotkey (Default Key is ‘R’). Press it while on the map & Tiffany will reload all weapons that she has ammo for.
*Added an “Outfit Repair Kit” hotkey (Default Key is ‘O’). Press it while on the map & Tiffany will use repair kits if she has them.
*Added a “Masturbation” ability & hotkey (Default Key is ‘M’). Press it while on the map (After the 1st encounter scene) & Tiffany will Masturbate.
– The 1st Masturbation of each day will replenish 3 points of Tiffany’s Endurance(END).
– The current Masturbation “Scene” is a basic placeholder.
– 2 Full Masturbation Scenes will be added in the Full Release.
*Added a “Kinks” hotkey (Default Key is ‘K’). Press it while on the map to check which Kinks Tiffany has developed. (Slut for “X”, Hates “X”, Addicted to “X”, etc)
*Added the ability to skip the game’s opening sequence.
– This will allow familiar players to start just before the scene where Tiffany encounters Vanessa.
*Added images & dialogue to Tiffany, Debra & Lara’s “Guard” moves.
*Added render variants to support Tiffany throwing grenades on Day 1-2.
*Added 3 renders to the PROLOGUE END Scene that were cut from v0.09 for time.
*Added an image for when Tiffany strips Vanessa. (Full Sex Scene Coming in Full Release)
*Added “Stealth Mode” variations to Tiffany’s Pause Menu image & dialogue window portrait.
*Added the ability to collect Tiffany’s Milk in “Empty Bottles” if she has any.
– 600ml of “Milk Made” with an Empty Bottle in the inventory = 1 Milk item.
– Can be consumed, sold or cooked with.
– Empty Bottles can be obtained via looting or by consuming Bottled Water.
– In the future, I will add Breast Pump items and milking scenes for the girls.
*Added displays for “Days Pregnant”, “Bred By” & “Fetus HP” to the “Character Data” screen in the “Status” submenu.
– Also, added displays for the “Other” categories of sex acts.
– Also, made the distinction between Regular Beasts & Zombie Beasts (which also fixes a dialogue flag check).
*Added many new consumable items & some interactable map objects to facilitate several of the new Skills & diversify the loot pool.
*Added many new UI icons & updated some existing ones.
*Added a “Location Cleared” system, where the game will properly track which locations have been cleared of zombies.
– This will mostly be used for future quests.
– Right now it displays a notification, changes music, awards Policing Skill exp & Tiffany puts away her 9mm during dialogue.
*Added a less intrusive way to skip sex scenes. Now you can skip the scene at any point by holding “X” or “ESC” or “INS” (by default) & waiting for the prompt bar to fill.
*Added less intrusive “Item Found!”, Interaction, Hunger/Thirst & Quest/Journal update notifications.
– It is also now more obvious when Tiffany is about to die from Hunger/Thirst because she will say so alongside the notification.
*Added an option to get a bonus cash reward when taking Robert’s deal (Requires Rank 2+ Whoring)
*Added an option to spare Dr. Milburn after defeating him in combat (with 1 new render).
*Added an option to talk Dr. Milburn down without combat or sex (Requires Rank 2+ Policing or Persuading)
*Adjusted several other Day 1 dialogue options to award Skill exp or require Skill checks.
*Adjusted the exp rates & curves to make leveling up faster. Also, when in combat with a companion, the total exp for a kill will now be shared evenly between both characters.
*Adjusted the default Stat increases earned per level to account for the new system of “Stat Point” spending on level up, & also for general gameplay balance.
*Adjusted most of the Loot found in containers to now be generated randomly, and positively influenced by Tiffany’s Luck Stat.
*Adjusted the design & layout of multiple GUI elements.
*Adjusted the level design of several locations.
*Adjusted some music placement alongside GUI, Zombie & Sex Scene SFX.
*Adjusted the default battle speed to be faster.
*Adjusted the formatting of Day1-2 dialogue to make use of the dialogue window’s top line.
*Fixed a potential softlock if Tiffany was standing in Jebadiah’s way when he attempted to enter his house.
*Fixed a potential softlock if Tiffany was in the “Woods Trail” with Debra & at least 1 of Jebadiah’s horses, but not Big Barney.
– This could cause the player to get stuck in the woods, unable to enter Jeb’s Farm without Barney, while also unable to enter Barclay Farms with the other horses.
*Fixed a bug where Tiffany & Lara could both attempt to throw the last remaining Frag Grenade for their turn.
– Only one would succeed, but now the second character doesn’t receive the option to and accidentally waste their turn.
*Fixed a bug where Zombies would not trigger combat when bumping into Tiffany’s Companions on the map.
*Fixed a bug where Zombies would reset to their original position when reloading a map.
– This also greatly assists with Andre’s pathfinding on Day 2 which could become easily broken before.
*Fixed a bug where the story could progress without clearing the Pharmacy if Robert was killed outside.
*Fixed a bug where the “Milk Made” & “Cum Drunk” displays (in the “Character Data” screen in the “Status” submenu) had overlapping issues with the text when the values got too high.
– These 2 categories will now convert their measurements from mL to L to kL when reaching values above 3 digits.
*Fixed the “1st Encounter” Scene & the “Robert Breeds Tiffany” scene to use the “Sex Scene Duration” setting for their loops.
*Fixed plenty of typos, and other minor bugs. Also renamed some of the terminology used throughout the game.
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KNOWN ISSUES:
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– Malwarebytes appears to be throwing a false positive over the game’s executable. To my knowledge, this has been happening in recent months to other MV developers with their games. This is just a head up that you may have to whitelist Game.exe if your security software decides to quarantine it.
– When “Autosave on Map Load” is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots.
– Bonuses associated with Skill Ranks are not yet implemented or working as advertised.
– 3 Perks are currently not functioning. They have been marked in RED text.
– There are additional issues with the following Perks:
[By A Thread] – Since the planned Undress/Dress system is not in this ALPHA, the Perk currently gives a 25% chance to refund an Outfit Repair Kit when using one.
[Sticking Loads] – The “Gun Jamming” mechanic has not yet been implemented.
– A visual bug where the new “Item Found!” popup notifications can frequently overlap when looting multiple items at once from containers.
– Currently, the only way to access the Stat Allocation & Perk Selection screens in on Level-Up.
– Books can still be read while Tiffany is addicted to Zombie Cum. This limitation will be added in the next build.
– The 9mm Idle “Shocked Expression” Dialogue CG is missing 5 variants for Tiffany’s Day 3 bodies. The unarmed variants are currently in use as placeholder.
– The dreaded “HP Bug”, where Tiffany’s Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
– When entering the Casino, Terry’s Flashlight beam has a tendency to lag behind his current position when he starts to move.
– I did have the game crash on me once with no error message. It was while quickly speeding through some dialogue and loading a lot of images and into battle so not sure if that strain had anything to do with it. I couldn’t replicate it myself, but others might run into it. Luckily with the new Autosave slots(enabled by default) if it does happen you should be able to continue without losing much progress.
WARNING!: THIS ALPHA BUILD CONTAINS ONLY 2 NEW SEX SCENES & NO NEW STORY COMPARED TO v0.09.
– ITS PURPOSE IS TO TEST THE OVERHAULED GAME SYSTEMS, GATHER PLAYER FEEDBACK & FIND BUGS.
– ALPHA, BETA & PRE v0.10 SAVES WILL NOT BE COMPATIBLE WITH v0.10’s FULL RELEASE.
– PLEASE TAKE NOTE OF THE \\\KNOWN ISSUES\\\ SECTION DOWN BELOW BEFORE PLAYING.
v0.10 Alpha
*Added the first round of Voice Acting lines for Tiffany. (Special thanks & credit to “TheVoiceVixxen” for lending her voice to the project)
– In this ALPHA only the 1st encounter scene alongside 1 of the combat sex scenes with the male zombies are fully voiced.
– However, the remaining scenes still benefit from overhauled sfx & moans.
– Combat & Submission/Surrender lines are also fully voiced with many new variant lines that can be played at random.
*Added a Scene Gallery accessible via the pause menu. You can travel to the gallery during regular gameplay to view previously unlocked sex scenes.
– Completing the game’s current available content will unlock all of the sex scenes.
– For the sake of testing, all scenes will start unlocked for the ALPHA & BETA versions.
– While Inside the Gallery, pressing the “G” key (Default) will allow you to configure some temporary settings such as Tiffany’s Kinks or Body Type for use in the Gallery Scenes that have those variations.
*Added a WIP (90% complete) Story Sex Scene (Debra Titfucks Jebadiah) to preview in the Gallery.
– In the next release, the scene will be finished and retroactively inserted into the game’s story when Debra & Jebadiah first reunite.
*Added the 1st Combat Sex Scene for Debra vs Male Zombie.
*Added the ability to gain & spend “Stat Points” on Level-Up. This will allow players to customize how Tiffany’s stat’s are boosted each level.
*Added the ability to gain & spend a “Perk Point” on Level-Up. This will allow players to further customize their Tiffany’s playstyle.
*Added the ability to view Tiffany’s currently acquired Perks from the Pause Menu.
*Added 9 Skills that Tiffany can gain exp in and Level-Up independently of her General Level.
– Each Skill has 4 Ranks that confer various bonuses(Rank Bonuses are not implemented in this ALPHA).
– Each Skill starts at Rank 1 except proficient Skills which start at Rank 2.
– Skills also open up additional dialogue options(Day 1 only in this ALPHA).
– During the game’s opening sequence, you will make some choices on which Skills Tiffany is already proficient in.
*Added an overhauled “Options” menu along with some new settings.
– TD specific settings that were previously altered via Key Items in Tiffany’s inventory are now altered via the “Options” menu instead.
– Since most Options require the game to be fully loaded first, the “Options” menu choice from the Title Screen has been removed.
*Added the ability to configure keyboard keybinds via the “Options” menu.
*Added a basic “Fast Battles” toggle to the “Options” menu.
– Fast Battles will Disable all images & dialogue that play when the girl’s perform their moves, but not when being Stripped or Overpowered, making combat much faster for those who want that.
*Added Autosaving, a Quicksave hotkey (Default Key is “1”) & a Named Save hotkey (Default Key is “2”).
– Unless Disabled via the “Options Menu”, Autosaves will occur whenever the player moves into a different area/map.
– Any previous manual save prompts have been replaced by Autosaves as to not interrupt gameplay.
– The Quicksave hotkey will directly save to the new Quicksave slot.
– The Named Save hotkey will allow you to edit the name of your save file before saving.
– The original function has been restored to the “Save & Load” option in the Pause Menu.
– These changes should hopefully work in tandem to provide more control over saves and make them less frustrating to interact with.
*Added a “Reload” hotkey (Default Key is ‘R’). Press it while on the map & Tiffany will reload all weapons that she has ammo for.
*Added an “Outfit Repair Kit” hotkey (Default Key is ‘O’). Press it while on the map & Tiffany will use repair kits if she has them.
*Added a “Masturbation” ability & hotkey (Default Key is ‘M’). Press it while on the map (After the 1st encounter scene) & Tiffany will Masturbate.
– The 1st Masturbation of each day will replenish 3 points of Tiffany’s Endurance(END).
– The current Masturbation “Scene” is a basic placeholder.
– 2 Full Masturbation Scenes will be added in the Full Release.
*Added a “Kinks” hotkey (Default Key is ‘K’). Press it while on the map to check which Kinks Tiffany has developed. (Slut for “X”, Hates “X”, Addicted to “X”, etc)
*Added the ability to skip the game’s opening sequence.
– This will allow familiar players to start just before the scene where Tiffany encounters Vanessa.
*Added images & dialogue to Tiffany, Debra & Lara’s “Guard” moves.
*Added render variants to support Tiffany throwing grenades on Day 1-2.
*Added 3 renders to the PROLOGUE END Scene that were cut from v0.09 for time.
*Added an image for when Tiffany strips Vanessa. (Full Sex Scene Coming in Full Release)
*Added “Stealth Mode” variations to Tiffany’s Pause Menu image & dialogue window portrait.
*Added the ability to collect Tiffany’s Milk in “Empty Bottles” if she has any.
– 600ml of “Milk Made” with an Empty Bottle in the inventory = 1 Milk item.
– Can be consumed, sold or cooked with.
– Empty Bottles can be obtained via looting or by consuming Bottled Water.
– In the future, I will add Breast Pump items and milking scenes for the girls.
*Added displays for “Days Pregnant”, “Bred By” & “Fetus HP” to the “Character Data” screen in the “Status” submenu.
– Also, added displays for the “Other” categories of sex acts.
– Also, made the distinction between Regular Beasts & Zombie Beasts (which also fixes a dialogue flag check).
*Added many new consumable items & some interactable map objects to facilitate several of the new Skills & diversify the loot pool.
*Added many new UI icons & updated some existing ones.
*Added a “Location Cleared” system, where the game will properly track which locations have been cleared of zombies.
– This will mostly be used for future quests.
– Right now it displays a notification, changes music, awards Policing Skill exp & Tiffany puts away her 9mm during dialogue.
*Added a less intrusive way to skip sex scenes. Now you can skip the scene at any point by holding “X” or “ESC” or “INS” (by default) & waiting for the prompt bar to fill.
*Added less intrusive “Item Found!”, Interaction, Hunger/Thirst & Quest/Journal update notifications.
– It is also now more obvious when Tiffany is about to die from Hunger/Thirst because she will say so alongside the notification.
*Added an option to get a bonus cash reward when taking Robert’s deal (Requires Rank 2+ Whoring)
*Added an option to spare Dr. Milburn after defeating him in combat (with 1 new render).
*Added an option to talk Dr. Milburn down without combat or sex (Requires Rank 2+ Policing or Persuading)
*Adjusted several other Day 1 dialogue options to award Skill exp or require Skill checks.
*Adjusted the exp rates & curves to make leveling up faster. Also, when in combat with a companion, the total exp for a kill will now be shared evenly between both characters.
*Adjusted the default Stat increases earned per level to account for the new system of “Stat Point” spending on level up, & also for general gameplay balance.
*Adjusted most of the Loot found in containers to now be generated randomly, and positively influenced by Tiffany’s Luck Stat.
*Adjusted the design & layout of multiple GUI elements.
*Adjusted the level design of several locations.
*Adjusted some music placement alongside GUI, Zombie & Sex Scene SFX.
*Adjusted the default battle speed to be faster.
*Adjusted the formatting of Day1-2 dialogue to make use of the dialogue window’s top line.
*Fixed a potential softlock if Tiffany was standing in Jebadiah’s way when he attempted to enter his house.
*Fixed a potential softlock if Tiffany was in the “Woods Trail” with Debra & at least 1 of Jebadiah’s horses, but not Big Barney.
– This could cause the player to get stuck in the woods, unable to enter Jeb’s Farm without Barney, while also unable to enter Barclay Farms with the other horses.
*Fixed a bug where Tiffany & Lara could both attempt to throw the last remaining Frag Grenade for their turn.
– Only one would succeed, but now the second character doesn’t receive the option to and accidentally waste their turn.
*Fixed a bug where Zombies would not trigger combat when bumping into Tiffany’s Companions on the map.
*Fixed a bug where Zombies would reset to their original position when reloading a map.
– This also greatly assists with Andre’s pathfinding on Day 2 which could become easily broken before.
*Fixed a bug where the story could progress without clearing the Pharmacy if Robert was killed outside.
*Fixed a bug where the “Milk Made” & “Cum Drunk” displays (in the “Character Data” screen in the “Status” submenu) had overlapping issues with the text when the values got too high.
– These 2 categories will now convert their measurements from mL to L to kL when reaching values above 3 digits.
*Fixed the “1st Encounter” Scene & the “Robert Breeds Tiffany” scene to use the “Sex Scene Duration” setting for their loops.
*Fixed plenty of typos, and other minor bugs. Also renamed some of the terminology used throughout the game.
\\\\\\\\\\\\\\\\\\\
KNOWN ISSUES:
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– Malwarebytes appears to be throwing a false positive over the game’s executable. To my knowledge, this has been happening in recent months to other MV developers with their games. This is just a head up that you may have to whitelist Game.exe if your security software decides to quarantine it.
– When “Autosave on Map Load” is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots.
– Bonuses associated with Skill Ranks are not yet implemented or working as advertised.
– 3 Perks are currently not functioning. They have been marked in RED text.
– There are additional issues with the following Perks:
[By A Thread] – Since the planned Undress/Dress system is not in this ALPHA, the Perk currently gives a 25% chance to refund an Outfit Repair Kit when using one.
[Sticking Loads] – The “Gun Jamming” mechanic has not yet been implemented.
– A visual bug where the new “Item Found!” popup notifications can frequently overlap when looting multiple items at once from containers.
– Currently, the only way to access the Stat Allocation & Perk Selection screens in on Level-Up.
– Books can still be read while Tiffany is addicted to Zombie Cum. This limitation will be added in the next build.
– The 9mm Idle “Shocked Expression” Dialogue CG is missing 5 variants for Tiffany’s Day 3 bodies. The unarmed variants are currently in use as placeholder.
– The dreaded “HP Bug”, where Tiffany’s Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
– When entering the Casino, Terry’s Flashlight beam has a tendency to lag behind his current position when he starts to move.
– I did have the game crash on me once with no error message. It was while quickly speeding through some dialogue and loading a lot of images and into battle so not sure if that strain had anything to do with it. I couldn’t replicate it myself, but others might run into it. Luckily with the new Autosave slots(enabled by default) if it does happen you should be able to continue without losing much progress.
WARNING!: THIS ALPHA BUILD CONTAINS ONLY 2 NEW SEX SCENES & NO NEW STORY COMPARED TO v0.09.
– ITS PURPOSE IS TO TEST THE OVERHAULED GAME SYSTEMS, GATHER PLAYER FEEDBACK & FIND BUGS.
– ALPHA, BETA & PRE v0.10 SAVES WILL NOT BE COMPATIBLE WITH v0.10’s FULL RELEASE.
– PLEASE TAKE NOTE OF THE \\\KNOWN ISSUES\\\ SECTION DOWN BELOW BEFORE PLAYING.
v0.08b
v0.08 – BETA
—————————————-
[NOTE#1: There is no new story content in this version compared to the ALPHA. The Casino Story will be concluded in v0.09][NOTE#2: Some images are missing variations for use with the new “Stealth” mechanic. They will be added in the full version.]
*Added 4 combat sex scenes featuring Tiffany’s new bodies. One for each remaining enemy that appears in the Casino during Day 3.
– Remade scene for Male Zombie & Sewer Zombie.
– New scene for Female Zombie (Licking/Fisting) & Alpha Zombie (Vaginal).
– Missing original scenes will be re-made and re-added in future versions for Day 3+.
*Added a “Stealth” mechanic featuring 4 “cum extraction” scenes. (Male Zombie, Sewer Zombie, Bestial Zombie, Alpha Zombie)
– Lara will explain how this works to Tiffany at the beginning of Day 3 and give her 1 “Clean Washrag”.
– 1 “Clean Washrag” can be crafted from 4 “Cloth Scraps”.
– A “Dirty Washrag” can be turned into a “Clean Washrag” with 1 “Bottled Water”.
*Added a “Stumble” mini-feature where Tiffany can struggle to get used to her new Day 3+ body.
*Added separate CGs for when Lara throws a grenade.
*Added updated 2D sprites for several more characters and enemies. (Credit to “Screwthename”)
*Adjusted the “Resist” combat option to require an additional Endurance(END) point when Tiffany’s pregnancy is on its 2nd day.
*Adjusted the stats of the Female & Sewer Zombies to require 1 less END point to “Resist”.
*Adjusted the “Guard” combat option to restore an additional END point when Tiffany’s pregnancy is on its 2nd day.
*Adjusted the “9mm Pistol x2” skill so that it no longer costs Tiffany an END point when her pregnancy is on its 2nd day.
*Adjusted Tiffany’s needs so that she gets hungry faster when her pregnancy is on its 2nd day.
*Adjusted the “Abortalite” drug so that it will no longer abort a pregnancy once it reaches its 2nd day. (Unless fetus HP is < 35)
– Characters seeking an abortion at this stage of their pregnancy will need to consult a doctor. (Future version)
*Adjusted the “FertiliMax” & “Unconceivable” drugs to no longer affect pregnant characters.
*Adjusted the order of the “Edit Save Name” option to appear beneath the “Open Save/Load Menu”.
*Adjusted some minor areas within some maps.
*Fixed yet another occurrence of that HP bug that could exist on Day 3.
*Fixed a bug where Lara’s 9mm clip was bottomless and would only empty if Tiffany’s 9mm clip was also empty.
*Fixed a potential bug where Tiffany could continue to fire her 9mm pistol, without reloading, after the clip was empty.
*Fixed some typos and other minor bugs.
~~~ ANY v0.02a+ SAVES SHOULD BE COMPATIBLE TO LOAD ~~~
~~~ v0.08 ALPHA SAVES SHOULD WORK, ALTHOUGH DAY 3 ENEMIES MAY HAVE RESPAWNED & SOME NEW EXPOSITORY DIALOGUE WITH LARA WILL BE SKIPPED ~~~
~~~ SIMPLY COPY AND PASTE YOUR SAVE FOLDER FROM v0.02a+ TO v0.08 ~~~
- 1. Side with Dr. Milburn on Day 1.
- 2. Complete “Vanessa’s House” Quest.
- 3. Talk to Dr. Milburn in the basement.
To get the Jasper Quest:
- 1. Find Jasper in the South Western Alley (Next to Robert’s Shed.):
- 2. In order to trigger Hitomi’s scene, she must be free & you must Complete “Hitomi’s House” Quest. Do this preferably before the start of Jasper’s quest, but at least before you enter the corner store in the east side of town.
- 3. Complete Jasper’s quest to get Tiffany’s Scene.
To find the Sewer Zombies:
- There’s a boarded up building in the east part of town, east of Hitomi’s house.
PASSWORD: Fister or Hints or Ziris