Rewind Free Download Adult Games Sprinting Cucumber

You left work before the morning traffic arrived after spending a long night fixing the coding for a new Web 3.0 Meme Sock Generator. You strolled along the streets as the sun rose above the horizon, taking in the sights of the morning: trees, mailboxes, lesbians making out in the park. For a time, that last one piqued your interest, but then… things took a weird turn.

Simply said, the Goddess appears to be a bitch. For example, why must she be that way? Anyway, to cut a long tale short, you are now a baby on an endless adventure. You will meet unusual individuals, good people, terrible people, cats, elves, god-type people, and more as you mature. and you’ll pass away. After that, you’ll begin anew. However, things will be different this time. After all, you have gained some knowledge. You can’t be controlled by that fucking chicken indefinitely.​


Updated: 2024-11-22
Release Date: 2024-11-08
Developer: Sprinting Cucumber Patreon – Itch.io
Censored: No
Version: 0.3.3.3
OS: Windows, Mac, Linux, Android
Language: English
Genre: 

3DCG, Male protagonist, Fantasy, Animated, Monster girl, Lesbian, Pregnancy, Voyeurism, Humor, Oral sex, Group sex, PoV, Mobile Game
Installation
1. Extract game to its own folder
2. Run
Changelog
Rewind v0.3.3.3 Changelog:
Additions:

– 21 additional rendered relationship scenes for Marla, Lani, and Marla/Lani pairings, incorporating 42 new movies.
– Lani’s sneak content is complete through Sneak level 10.
– The Dungeon Tent can now be crafted.
– Succubus story dungeon has been expanded to include the usage of resistance items on the girls.
– A replay gallery has been added.
– A hint section is now available in the mirror menu.
– Soul Box is now available up to level 8.
– Marla now has some hidden relationship scenes for later game players to discover (based on player endurance stats).
– Kitchen and Library locations are now available for general exploration and conversations at all times of day.
– A future-seeing cookbook is now in the library to teach the player recipes in the morning (this may be nerfed in the future).
– Conversations with Luna (mother) have been greatly expanded, including the addition of magical training.
– Conversations with Marla (via the world map) have been greatly expanded.
– A small ‘Relationship Information Menu’ has been added to the general settings area (it’s the heart icon).
– New rewards have been added to the Succubus story dungeon.
– Recipes now provide buffs for combat/drop rate/xp.

Changes:
– The Home Map is now controlled by new logic. Characters are now on a general schedule, with player actions and story elements changing some of their location behaviors.
– Conversations accessed from the Home Map are now chronological in most cases (they were previously randomized).
– Some relationship variables and dependencies have been altered.
– The Town Map is now available in the afternoon.
– The Beast Merchant now sells Tent-crafting materials on every day that ends in zero (0).
– Adding the Dungeon Tent required quite a few changes in the dungeon menus (mostly invisible).
– Players can now return to the exploration menu from camp/dungeons without first returning home.
– Dying to a dungeon trap while holding enough potions to survive will now trigger an option to save yourself with your potions.
– Combat skill animations have been further optimized.

Corrections:
– The dungeon menu no longer claims that the player has finished every dungeon when they have not, in fact, finished every dungeon.
– Hints in the sneaking scenes are now accurate.
– Auto battle now correctly uses skills as indicated in the settings.
– Some existing movie clips have been color-graded for better accuracy.
– Some lore inconsistency has been corrected (others created).
– Old grammatical errors have been replaced with new ones.

Images


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rewind-sprinting-cucumberThe game starts off slow. I ended up playing a for a bit, but gave up after a few hours of making very little progress. However I came back after a couple months, and payed more attention to things, ended up playing this pretty much none stop. I don't stop till I'd done everything, which took a couple weeks at least. Lots of gameplay here. Multiple deaths, which I tried avoiding the first time I played. Piece of advice don't avoid death, it's fine, in fact it's required to continue progressing, it's part of the story. The premise as far as I can tell is unique, while also being classic RPG in style, as in you start off weak and useless, and you actually have to work and grind until you become a God.