Battle for Luvia: Armored Romance Free Download Latest Version Seventh Vixen
Battle for Luvia: Armored Romance by Seventh Vixen, Battle for Luvia: Armored Romance is a game about you play the role of Sir Patrik of Akros, a charismatic, handsome and middle aged (for the times) Knight that set by bonds of loyalty and family to the new Countess of Kathia, is bound to gather the fealty of the vassals of his liege, cajole with the outer counts, and overthrow the Duke of Luvia.
It will not be only a path of conflict, choices of whom to trust and whom to make a head short, but will let the player enjoy the power fantasy of the Middle Ages, using the lesser and being used by the higher, both for power and for pleasure. In your treacherous journey among medieval politics, nothing will stop you from romancing and lay with any woman that is put in your way, for lust, love or political interest. Not only nothing stops you: Is part of your mission.
Updated: 2024-09-15
Release Date: 2024-09-15
Developer: Seventh Vixen Patreon
Censored: No
Version: v 0.21c (Hotfix + Performance increase)
OS: Windows, Mac
Language: English
Length: 8 hours +
Genre:
1. Extract and run.
MAC BUILD:
1. Extract the game to the desktop – The game will be in a folder named: eg. MACBuildBFL012d.
1. On upper-right corner go the magnifying glass / spotlight search and type: terminal
2. After the terminal is open go to the desktop folder: type “cd desktop”
3. After enter in the MACBuildBFL012d folder: type “cd MACBuildBFL012d”
4. After type: chmod -R 775 MACBuildBFL012d.app
-Fixed Meanwhiles code to avoid all related bugs.
-Improved Armies Menu
-Improved Map Menu (Shows merchants, resource converters, quest givers, etc)
-New Settings Options: Show Stats & Inv & Relations during conversations. You’ll be able to check your stats, quests, paths, inventory, resources, armies, documents, Relation levels and Romance trackers on those difficults choices you make. (On by default). Only caveat for now is that inventory don’t show text. But you can see current Treasury and Food provisions.
-Put a failsafe so people don’t bug themselves having Scrolling Text Sounds On but Scrolling Text Off.
-3 renders fixed.
Known Bugs:
-Some sprites (Lia and Emilia) may dissapear on Gypsy Camp after Minerva Day Scene. Doesn’t affect gameplay.
0.21.b changes:
+More little bugs fixed
-Some QoL changes on Kaelkirk (Rest outside Asheligh cabin, Rest at Castle during day, auto handle all relics on conversation)
-Improvements on Save game naming
-Incompatible video encoding with new Unity version fixed (for any instance I knew of, if you find stuttering videos, tell me)
-More fixes from the engine change to working condition (everything?)
-All menus on working should be on working order
-Added more Save game preview info.
+40 tweaked old renders
0.19.e Hot Fix:
-One scene not triggering depending on certain choices.
-Some graphic issues
Other Changes:
Akros Manor:
-Added additional last repeateable Hall night Hannah scene to story-sense-fix with additional variable conversations if story has advanced in the cellar or not.
-Cellar Doors exiting to correct day times.
Introduction, Penketh and Leffrin:
-Vram consumption fixes on Introduction with a Remastered travel animation to video with more frame rate. Additional Vram consumption fixes on 13 scenes.
Others:
-Some grammar and typos.
-Tweaks and fixes on documents.
-Additional Hard Drive consumption reduction.
PS: Mother Special is ready. Took some extra time with the extra job, as is a part of a scene that will be included in-game too, So I’ll show some previews here
0.19.d1
Game Engine Changes:
-Vram fixes to allow Hartlepool, Pirate Cove & Remember Scenes to be playable on older graphics cards.
-Integration of new video-based animations instead of unity-frame animations (This have four effects, integration of more specific sounds for every animation, lower vram consumption, lower HD space consumption, and as I replace older animation with videos, lower general vram consumption for all the game, as well as longer frame animations on the animations yet to be remastered).
-Big UI reshape, closer to the final looks of the game. Also with the start of the Tooltip system. Now options will show a tooltip explaining what they do, but only a few are active right now (testing). New Romance Menu and Camp Hub worked on but not included yet for various reasons (Like release speed, will be active on 0.20).
Story Content:
20+ new long frame animations
200+ new stills
600+ new dialogue lines
4 old and new girls to advance in.
While the goal of the update was performance, This update includes:
-An Alternative Reality story based on some weeks before the arrival of Sir Patrik to Hartlepool about an old friend of us.
-A new ingame (hidden) quest with choices, conflict, with two new girls fun.
-The Old Tower conclusions.
It is a small update on content but longer than other small updates and fun-content packed.
Bugs/Fixes:
0.19.b3 Updated:
Problems on some saves not allowing a quest start.
0.19d1 Updated:
-Some fix on the new UI
-Some scene not been able to be repeated
-Added Journal entries
Known Bugs:
– None. UI could have more tweaking.
Play Notes:
-Old Tower content after finishing any Canary Trail paths.
-Hidden quest available after visiting the Porthouse for the first time and talking with the Silk Road at the south docks.
-South Docks are now selectable at night. They come into play in the final parts of the new hidden quest.
-New Alternative Reality scene is included in the appropriate menu.
0.15.e Changelog:
-28 stills remastered on Prologue
-Some little fixes
Fixes on 0.15.d from 0.15c:
-Fixed the temporal names on conversational options on the Extra Pirate Fun.
-Some fixes on lateral combat.
-Fixed all (I guess) possible story inconsistencies in Hartlepool, forcing the player to progress in the Fortress storyline before finishing Hartlepool Main Story
v0.15
40+ animations
200+/- fun times stills
300+ action packed stills
100+ more stills
Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)
In Detail:
- Full Canary Trail Warpath (with 3 main paths and more than 16 variations depending on your choices) and rewards related to it.
- 2 more of the 3 Acallarian Mercs Quest resolutions (One was in the Diplopath)
- All Hartlepool main story resolutions for all paths (Belinda, Dolce, Report to Irena, with special scenes here and there…)
- Remember cutscenes active on Hartlepool Fortress for all scenes not available anymore.
- Meanwhile at Grassmere special scene.
- Diverse important choices and Great diversity on alternative gameplays.
And the polled extra scenes:
- Hannah Content with extra of marzapan.
- Little Extra Diplopath Pirate Cove fun.
Extra details:
- Varied UI improvements and new experimental option.
- +7 different path-trophies between all paths and choices.
- -New documents (may requiere a new gameplay)
- -New Resources
- 2 Liliana remastered animations
- Important fix: Finally some sounds not playing after loading, working again.
0.14 Patreon Release Changelog
Half of the possible endings of Hartlepool Main Story are here!
Now available for Brigands; –Win64 Download–
Remember there is additional information about plans and stuff at the 2020 plans devlog
Summary:
– More than one hour of gameplay.
-Around 1.700 lines of dialogue (for a total now of 11.000),
-More than 20 animations.
-New items and resources.
-Some really nice big moments!
Changelog 0.14 Patreon Release:
-Some Hartlepool resolutions wich contains:
-Full Diplopath to solve Rat Problems Quest, and rewards related to it.
-One of the ways of finishing Acallarian Ladykilller path.
-Penketh new interactions.
-Knightly Path Quest progression.
-Extra Hannah content on Akros Manor.
-Interactions with the new items and resources added everywhere.
-After finishing the update some things may look a bit on the air (same that happened with 0.13) waiting for the rest of resolutions that will come with 0.15, which will take around a month to code/finishing making some extra scenes.
General Fixes:
-Typos and general fixes (including performance)
-Some ways of passing night at hartlepool counting for numbers of days passed at Hartlepool (Usefull for some time based events)
-Canary Trail Sneak trip repeating in some old saves and not allowing progression to 0.14.
-Fixed a Robin Animation
-Fixed Penketh’s Afinity menu not going away in some circumstances.
Things to expect on 0.15.
-Full Canary Trail Warpath and rewards related to it.
-All possible extra main story resolutions (Mercs, Belinda…)
-Hartlepool resolution Leffrin events.
-Remember cutscenes active on Hartlepool Fortress room for all scenes not available again due to paths taken.
-Meanwhile at Grassmere scene.
-Akros Manor Plus Ultra Quest Progression.
-Some Marzapan!
-Some Polled extra content.
-Everything will be ready to continue our travel in 0.20.
Known bugs on 0.14.c:
-For now none. There is a typo that doesn’t show a variable in a conversation with the Meat Merchant, I’ll fix that when I have to make a new release.
Known “story bugs”:
-There is some story inconsistency if the player finish all the canary trial quest without doing some things first, like ending the current Belinda storyline (delivering package, Dolce etc), or if the player never visits the West Tower. I’ll fix some workarounds for this in 0.15.
People that play every update won’t find this problems, but someone can hit into them if playing blindly for the first time.
General troubleshooting if you have an old save where the sounds don’t work:
-If you have a Save where sound and ambience doesn’t sound (only music), opening the cutscene pause menu (during a cutscene) and closing it again for a moment fixing it.
I’m still searching for a definitive fix.
Have fun and stay safe!
===========================
Jul 28, 2020 at 10:44 AM
Duke Special Commission release (0.13.p1.Y)
Now Available for everyone
And with this special 30’s Chicago Alternative Realities Scene, I get back fully to regular schedule. I don’t want to delay 0.13.Part2 more than the necesary so I’ll try to make a good calculation to make a hefty update without trying to cramp too much content on it…. Rendering is always easier than coding for me, so it’s easy to got too excited and try to make too many scenes
For now, this release, as is bit skippable by nature, will be released on Win64 only, and in next major release I’ll do the appropiate MAC and extra releases in order to no take extra time on it.
Sorry it has took a pair of days more of what I wanted, but I felt quite ill for a bit of days, but there is enough days rest on the month to finish all I that I was expectin
v0.13p1
v0.13d Part 1
-More than 1 hour and half of new content.
-(1400 new dialogue lines for a total of 9200 lines)
-More than a thousand renders + Some remade animations from previous releases.
-New talking portraits: 227
Game Engine:
-Custom Save Game Names and 50 slots
-Two new options about Auto-Restore regular game speed: Restore speed after conversations and Never Restore Speed.
-Romance menu will not be updated in this update (the new girls aren’t there, but stats keep growing) as I’ll overhaul the menu into a Romance unlocks/achievement nice system. (it will keept the numbers too). As I’m deprecrating the system, I’ll give some tips to not lost any content in the end of the changelog.
Gameplay/Content:
Hartlepool
-Start of the Canary Trail Quest/Continuation of Acallarian Ladykiller. (Main Content of the update)
-New Locations/Events: Anibal’s, Captain Post, Port Chief, The West Tower
-Michelle initial attentions now replayable.
-Iva Patrol from the start of chapter 2 is now repeteable.
-New Dolce event.
Akros Manor:
-New Global Hub & Manor Hub remake.
-New Daisy activity root.
-Lake event replayable (for Save Compatibility, you’ll see it again the first time you play)
-New Minigame (Chess with Daisy)
-New Events (Jezzebel, Hannah)
Fixes:
– Befriend john without previously enemistying John
-A wrong render showing entering Minerva Vardo.
-Baralis Friendly Path not allowing progression.
-Remastered: 1 Mina animation Gypsy Lia Animations remake.
-Remastered: Added one minerva animation in conversations.
Fast Tips to get all new content more hard to see:
(How to start) -> (what’s the final part of the content by 013p1a)
-Main Story: (Ask people at hartlepool. If lost check journal/quest tracker, but basically one advances talking either with Belinda, Sir Dupre or Anibal) – > (Meanwhile at trivor II)
-In Akros Manor, (go sleep at bed to get new events). -> (See Hannah event).
Recommended Manual Save Points:
1. After asking everyone about the Canary Trail and before talking to Belinda about it.
2. After the events, saving before talking to Anibal.
.b,c,d Releases Changelog:
-Added additional expected content.
-Additional bug fixes.
-Some typos fixes.
Important Note: I left the cheat button hidden around by mistake. if you use It will break the game unless you are near the end of all content, and don’t save the game if you use it because it will break your save for future content. Better tip, just don’t use the button
0.12d
Download
MAIN GAME
Previous version 0.13.p1.Xh