v1.0.241 Revision 3N/A
v1.0.241 Revision 2N/A
v1.0.241
+New+ Mission 12
The last mission for the Arena. Similar to Mission 9, there you can test the mechanics -the newly added ones along with the rest-.
+New+ Explosive barrels system
For now, they won’t damage Julia, so take advantage of that XD.
+New+ Destructible wooden boxes/barrels system
A new way to obtain items and money.
+New+ Two new BJ S*xttack animation for the three average Infected -making a total of 6 “new” anims-
Well, sort of. Let me explain: It’s the already existing one that has a change of pace in between that caused some people to dislike it but divided into two separated animations, one for the slow part and another one for the faster part. Doesn’t add much but it was necessary to test how enemies behave having more than one S*xttack of specific type (in this case: the BJ).
+New+ Cheap Storm System (to add some atmosphere when necessary)
Pretty cheap indeed and it’s just a temp solution, the game will have a different one along with the rain effect. The new mission had to feature this and we decided to make the fastest and easiest method since it’s just for testing purposes.
+New+ Skin shader for Julia (temporal? it depends on your input)
Wanted to try this approach for a long time now, I had some time finally and here it is, would be cool if you let me know what you think about it. Do you like it more than the previous one or rather the opposite?
+New+ Credits Screen System (skippable after the first view)
Yep, it’s more than just a section in the included .txt file. If you want you get your name/nickname immortalized inside the Arena, now it’s your chance, look for the corresponding tier! (What a brilliant and sneaky way of asking for support huh, nobody will notice for sure XD)
+New+ Content for the Showcase Level: Sexttack pose
+New+ Content for the Showcase Level: Enemies
+New+ Stat system in Mission Selection Screen (is finally here!)
+New+ Three different kinds of locked door for puzzles and stuff (you can find them on Mission 12)
+New+ Face type (?) for Julia – a surprise Fantasy Card!
+New+ Surprise for the last mission (Mission 12)
+New+ Final update to the guide with all the info to get the most out of the Arena and its content, downloadable in PDF! (Will be made available soon, first enjoy the new Mission on your own ^_^)
+New+ 3 hair pubes styles (including a new fiber one) for Julia
+New+ Game Over System 2.0
+Change+ Tweaks made to enemies’ physics (y’know where lol to try and avoid those *things* going crazy when FPS can’t keep up high enough)
+Change+ Normal items can now have different radius of activation for the pop-up alert, making some of them harder/easier to find than others
+Fix+ When dying and retrying on missions with more than one level will cause the inventory and the Itembox to be empty and a mission restart will be necessary to “fix” that
+Fix+ Sometimes when playing a new version and using the Rank Card code won’t re-unlock the unlockables obtained in a previous version
+Fix+ There’s a few concrete cubes that allow Julia to get on unwalkable places on Mission 11, 3rd floor
+Fix+ The shelf hiding a door behind in Mission 9, cannot be moved enough to see/interact-with said door
v0.9.271
+New+ Mission 11
+New+ 3 more jump types for Julia
+New+ 4 more jump types for enemies
+New+ Jump animations for the new jump types for Julia and the enemies
+New+ Key items can now have more than one use
+New+ 3 hair pubes styles (including a new fiber one) for Julia
+Change+ The physical attack to a stunned enemy command prompt has now priority over everything else, including dodging
+Change+ The POI icon for interactable stuff has got its behind the scene behavior (i.e., the code for it to work) reworked making it lighter and simpler
+Change+ Every interactable is now a ‘child’ of a Parent class containing all the shared code for them to be interacted
+Change+ The mission selector screen now allows scrolling through missions
+Change+ Tweaks have been made to Mission 1 in terms of enemy’s behavior
+Fix+ Changing your tier level resets the weapon upgrades
+Fix+ There’s a jump down in the “VR Level” (Mission 1 & 10) that can get Julia stuck out of bounds
+Fix+ Closed doors aren’t showing their associated camera
+Fix+ Inflation keeps causing flickering on Julia’s belly when it’s not at full
+Fix+ Reading a document with a usable item equipped (does not happen with weapons) show both the item and the document in the hand
v0.4.254
Bugfixes
v0.7.132-Rev1
N/A
v0.4.254
Bugfixes